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Template:Character2 Anji Mito (御津 闇慈, Mito Anji) is a character from the Guilty Gear series of fighting games. In the Guilty Gear universe he is one of the few Japanese survivors (the others being Baiken and May). He is after That Man out of sheer curiosity. Anji recovered the Zessen artifact, a powerful weapon in form of a pair of large fans. He's constantly seen around the Japanese ruins. His fighting style involves Japanese dancing steps, as he tries to keep alive the traditions of his native country.

Character Design

Anji Mito wears cloth on his forearms like a kimono sleeve with a white cloth wrapped around, but bare upper body. His right and left sleeves are connected. His Lower body is wearing a hakama and blue and high shoes with unusual soles reminiscent of traditional Japanese footwear. He wears glasses.

Anji Mito's Image Gallery

Personality

Anji is ceremonial, optimistic, and upbeat. He is a perpetually curious man who often craves knowledge for the sake of knowledge. Lies and secrets appear to irritate him, so he is also motivated by a desire to uncover the truth.

He never regrets losing a fight, instead trying to negotiate with his opponents. He seems to be very intelligent, too. One of his traits is constantly stating to be proud of his weapon, and he tends to compare weapons with his opponents.

When he met Bridget in the latter's Story Mode (Path 2, Guilty Gear XX), Anji was angry that his identity was revealed to Bridget through the wanted list Bridget had. The British boy called him, "A wicked villain who fans his victims to death... and steals their valuables under the auspices of artistic dance", making Anji furious.

Story

Background

Anji seems like a rather average guy on the surface but underneath that, the game likes to hint at his very mysterious history, leaving the gamers and other characters curious. He escaped from his Japanese colony due to the government's orders that Japanese survivors should be kept safely in the colony's camp. The reason for putting them there is because Japanese people are regarded as endangered, since Japan was the first country hit by the Gears. As such, most Japanese people were killed and what few remain are considered 'national treasures'.

Anji disliked this way of living as it was like being trapped in a cage. He wanted to go out into the world and explore so he ran away from the the colony he lived in. Apparently he also learned of That Man's connection with the Gears and decided to leave to go learn more about him. Rumors say that Anji stole his Zessen fans before escaping from the colony in order to go face-to-face with Gears and other fighters/enemies.

Since then, Anji has been on the run from security forces looking to send him back to one of the colonies.

Guilty Gear X

Anji meets Baiken at this point and they argue whether That Man should be killed or not. Anji rejects Baiken's idea for killing That Man. He wants That Man to remain alive so that he can ask him a numerous number of questions. After meeting That Man, he met up with Baiken once again and told her everything That Man had said.

Guilty Gear XX

He remains in search for more information about the Gears. Anji receives the invitation to join That Man and supposedly become a Gear in the Path 1 Ending. It is said that Anji refuses to grow older and wants to stay young forever - That Man gives an offer of turning Anji into an immortal gear, but we don't know what his response is.

Path 2 has him destroying Robo-Ky and learning only that someone is after Japanese individuals. This leads him to realize Baiken is also a target and he charges off to protect her from being captured.

In the Path 3 Ending, he also learns of the capture attempts of Japanese people and he manages to meet up with Ky Kiske to learn that the Postwar Administration Bureau is behind all of it as well.

Guilty Gear XX Λccent Core Plus

Anji Mito is now working for That Man and is given the mission of finding and bringing back I-No. In his first ending he tricks I-No into entering a trap and That Man punishes her by freezing her in a temporal stasis, although he promised to watch That Man's actions and see if there's something suspicious about him. In his second ending, Anji runs into Baiken and finds it more troubling to fight her so he decided to travel with her as her guardian again rather than continuing to work with That Man and having the risk of being given the order to kill her.

Guilty Gear Xtra

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Guilty Gear Xrd REV 2

Anji Mito is hiding and calling Baiken.

Gameplay

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Command List

Powers & Abilities

Anji is a flexible and dexterous warrior who uses to the fluidity of dance movements to dodge and misdirect physical attacks. With Zessen, He possesses the ability to manipulate and amplify wind magic as well as lightning to a lesser degree. He can also manipulate Zessen's shape into whatever form he desires.

Musical Themes

  • Fuuga (Elegance) - Guilty Gear X and Guilty Gear XX
  • Riding the Clouds -Guilty Gear XX ♯Reload: OST - Korean Version
  • Drumhead Pulsation - Guilty Gear Isuka

Character Quotes

See: Anji Mito Quotes

References and Allusions

  • His theme, Fuuga, sounds similar to the Motley Crue song "Live Wire".
  • When Shitsu (his butterfly special) is blocked, the butterfly spreads its wings into a shape that looks like the Aerosmith logo.
  • The origin of his name is from the Japanese band Angie and their leader's intervention Hua Zhi Mito.

Trivia

  • Despite working on the main antagonist's side, Anji has yet to show a completely malevolent side like I-No, putting him into 'sympathetic antagonist' position due to his allegiance. In Accent Core Plus, he later leaves Asuka's group in order to dissuade Baiken from pursuing him as That Man is beyond their scope of power to contend with.
  • It is suggested in offical sources that the name "Anji Mito" may not be his real name, but an alias.

External Links

References

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