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Arcade Mode is one of the staple gameplay modes within Guilty Gear series. Appearing in several Guilty Gear games, it has the player fighting against random AI opponents until they reach to the end of the stage and fight a designated boss character. Depending on the game, there will be a definite penimultiate boss that the player will always fight regardless of who they're playing as (eg. Testament in Guilty Gear). The boss character tend to change depending on the entry, with I-No being the boss for the overall Guilty Gear XX series.

Guilty Gear[]

In the first entry of Guilty Gear, the player is able to choose any character that they desire and play through them within the Second Knight of the Holy Order Selection Tournament. Justice is the boss character regardless of who you play as.

The arcade mode lasts a total of 10 matches, with the first 8 opponents being randomly selected characters from the cast. Following this, the character will then fight Testament as they attempts to sacrifice your blood to free Justice. After you defeat them, Testament will then use their blood to bring back Justice from her dimensional prison and you fight her as the last character. Upon defeating Justice, the chosen character's ending will play, with the ending showing what happens to them right after defeating her.

Baiken also appears as a hidden character that can be fought. You can fight her in a match if you beat Arcade Mode with either Sol or Ky without losing any fights.

Canonically, Sol will be the one who won the tounrmaent and kill Justice (with it later being rewritten in Justice's Story Mode in Λ Core Plus R). However, every ending in Guilty Gear contains canon events that happens to the character, some which is much more expanded on in future games (such as Eddie overtaking Zato-1 and Gabriel leading a revolution against the Zepp dictatorship). Baiken, Testament, and Justice are the only characters to lack a ending in the game.

Guilty Gear X[]

Its arcade mode lasts a total of 10 matches again. Dizzy becomes the boss character of the game, with her being recently discovered and having a bounty on her head.

In addition to the new characters, it is now possible to be fight against Baiken as a random encounter rather than her being a hidden fight. The ending for the character is now a singular image rather than being a full-on ending from before.

Guilty Gear XX[]

Following the previous games, the arcade modes within the Guilty Gear XX series have you pick a chosen character and fight randomly-selected AI in 10 straight forward matches. Replacing Dizzy, I-No becomes the boss character of the series. Unlike other bosses, I-No has an exclusive move in this boss stage known as Megalomania, which can only be avoided by either dodging it completely or blocking against it(ideally using Faultless Defense to do so as the move does massive chip damage).

In Slash, Order-Sol made his debut as the new boss and again as a hidden boss in Accent Core and it's updated versions.

The requirements to challenge him in Accent Core are:

  • Never lose a round
  • Never use a continue (exception is boss I-No's fight)
  • Half of the rounds are finished with Overdrive Attacks

Boss Order-Sol's also gains a new Overdrive called Flame Distortion, a variation of Dragon Install, which constantly fills up his Tension and Charge while also regenerating health on difficulties higher than Beginner and enters a short pseudo stunned state that is a counter hit in the duration. He also takes less damage and deals more damage. The AI also has access to a cheating Dragon Install: Sakkai which is fully invulnerable on startup and costs only tension, making him even more unstable to fight as the AI may just run up or on wake-up and activate it.

Guilty Gear Isuka[]

Guilty Gear Isuka's arcade stages are much more variable in who you fight. With it being a 4-player free for all match, not only the characters are randomly selected, but how many characters appear in the stage and who you fight is random as well (eg 2 characters fighting against you in one match or a 1v1v1 format in another match). It is also possible to fight a character that you've previously fought in the arcade run. The mysterious Leopaldon becomes the boss character of a game in a 1v1 format.

Guilty Gear Dust Strikers[]

Guilty Gear Dust Strikers's arcade stages have you fight 10 opponents instead, with the 11th being the boss character Gig.

Guilty Gear Xrd[]

See Episode Mode Within the Xrd series, Arcade Mode is split into three different sections: Episode Mode, Versus Mode, and M.O.M Mode. Episode Mode takes place as the standard arcade run from previous games within here.

Guilty Gear -Strive-[]

Arcade Mode in Guilty Gear -Strive- has three difficulty routes, which is determined by the first match participated. Cutscenes primarily take place during the first, seventh and eighth stages, and the contents of the dialog change depending on the difficulty.

Stage 1 will always be Hard Route. If the player wins but loses one round, the rest of the Arcade Mode run will switch to Normal Route. If the player wins without losing a round, the next stage will be on Extreme Route; losing a round, regardless of winning the stage otherwise, will set the player back to Hard Route. The Extreme Route's stage 7 will always be a rematch of the stage 1 opponent. If a player on the Extreme Route defeats the boss on stage 8 without losing a round, they will fight an additional stage 9.

In a feature unique to Strive, the character encountered on stage 1 will appear on both Normal and Hard Routes as as secondary character who will fight alongside the player on certain stages. On the Normal Route, the character will appear to assist if the player loses a round in stages 2 through 7; otherwise, they will appear on stage 8. On the Hard Route, the character will only appear on stage 8, and does not appear at all on the Extreme Route.

The final boss for all characters in the base game and the first DLC Season Pass is Nagoriyuki ( Bridget and Sin Kiske face Ky Kiske, Bedman? fights Ramlethal Valentine, Asuka faces a copy of himself). Each boss has significant changes compared to their playable counterparts, making them more difficult than normal.

There are four possible endings determined both by difficulty and performance. All endings serve together to show different aspects of the character while telling their story[1].

  • Ending 1: Obtained on Normal Route.
  • Ending 2: Obtained on Hard Route.
  • Ending 3: Obtained on Extreme Route, but losing a round in Stage 8.
  • Ending 4: Obtained on Extreme Route without losing a round in stage 8, and subsequently clearing stage 9.

References[]

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