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Guilty_Gear_-Strive-_Starter_Guide_-_Baiken

Guilty Gear -Strive- Starter Guide - Baiken

Baiken is a recurring playable character since the original Guilty Gear.

Stats[]

Playstyle[]

Baiken is known to be the series' most iconic defensive fighter, having a plethora of unique guard-cancel-specials ranging from the anti-air Zakuro/Youshijin to the side-switching Mawarikomi. It is due to the advantageous nature of her special moves opponents are forced to commit less often as well as limit their blockstring pressure from a slight distance, especially since these said special moves don't cost any meter on their own unlike a Dead Angle Attack. Baiken is also able to control the neutral game with her iconic Tatami Gaeshi technique, either as a neutral space-combo tool in the corner, or in midair, as a powerful zoning tool due to the flipped-mat falling to the ground (which can halt many forms of approach and/or act as a lockdown tool for Baiken). Meanwhile, mastering the Youzansen in order to TK/Tiger-Knee input it close to the ground gives her a strong overhead tool.

Her defensive-reversal control becomes even more dangerous with the use of her Baku-series of Overdrives, which when they connect, respectively seal-off specific options of her opponent for a duration. Baiken can also use meter to cancel most of her guard cancel specials powerfully for a solid amount of combos (especially if one masters their FRC timings), especially since her aerial K is able to launch for a jump-cancel-able extender.

Baiken isn't without her weaknesses however, as her primary offensive potential is rather linear with only just a few offensive special moves on-hand compared to her array of versatile guard-cancel-specials. She is also plagued with having both one of the worst defensive modifiers and stun modifiers of the cast, meaning she normally needs to require a form of "perfect-play" lest she gets blown up due to misuse of her momentum. Despite her powerful defensive-match control, she also struggles notably vs. zoning matchups, since her tools mainly cover mid-to-close physical range, while people aware of the matchup against her may also attempt to carefully space their footsies more often.

Accent Core +R[]

Of note however, is that of all of her playable versions so far, her +R version has been the most substantially reworked version of her within the XX games, in that her iconic Suzuran is able to freely cancel into any of her guard-cancel-specials on the spot (on top of Suzuran already having guard point/autoguard). This now gives her strong pressure and conversion with her guard cancels, as well as powerful combo flexibility and ways to bum-rush through reckless pokes and approaches. Of that note, Zakuro has returned in her base moveset while Youshijin is a standalone move, allowing the latter to become an on-demand anti-air. However, while this substantially increases her potential in the neutral and on offense, this adds an extra layer of required execution as Suzuran's input is often required to be able to deftly execute any of her guard cancels on offense/neutral, on top of the possible FRC's.

Commands[]

Combos[]

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