I'm not saying "don't" make me happy, just don't come closer to me!
Dizzy is one of the main characters of the Guilty Gear series. An innocent and pacifist command-type half-Gear, Dizzy is the daughter of Justice, who once waged war on all of humanity, but grew up unaware of her origins. The names of Dizzy's shapeshifting wings, also called her guardians, are Necro and Undine.
Most notable in Dizzy are her "systems" or guardians—her dark green right wing, Necro, and her white left wing, Undine, and her black, salamander-like tail. Usually taking the form of mere differently-colored wings, they can transform into a humanoid shape joined at the hips with Dizzy's back. They take the form of a grim reaper and a water spirit, respectively, and can cover Dizzy partially or entirely.
Dizzy has three main attires. Her black dress in Guilty Gear X has a long skirt that reaches up to the ankle, low laced off-shoulder neckline and fitter sleeves. Her usual outfit, the one she wears during battle, is a tight, provocative suit, with two belts crossed over barely covering her chest area with her midriff exposed, and white, puffy sleeves cover her arms. In Revelator, a buttoned shirt-like panel is added for a more conservative look, and feather-like plates replace the puffy sleeves. Her third outfit is her Jellyfish Pirates uniform that includes a short sailor top and jeans shorts. Her boots are the same.
Her dark blue hair is very long, reaching down to her knees, and her eyes are red like other Gears. Dizzy is fond of yellow ribbons, as she has two on her ponytails and one on her tail.
As a half-Gear, despite her chronological age, Dizzy has matured at a rapid rate. Given her kind's superior ability to absorb and process information, by the age of three, she is essentially equivalent to an adult human, mentally older than a 20-year-old. Gentle and kind towards those she encounters, Dizzy has a motherly demeanor coupled with an honest heart and a pure mind.
She loves nature and humanity, and strongly opposes all conflict, and is very polite. Her immense power and her lack of control over her guardians—who have a will of their own, of which Necro is a personification of her violent instinct, while Undine seems to be one of her self-preservation—only causes her grief, as she sees it as a curse, fearing to hurt others. Yet, while she resists violence when she can, Dizzy isn't necessarily a pacifist, as she understands destruction is simply part of the cycle of life.
Due to her persecution by humans, Dizzy initially distrusts them and isolates herself, but this only causes her more sadness, as she longs for human contact. Before she met Testament, Dizzy's solitude was such that her only wish (if she had one) would be to have a friend, someone who would accept her even as she was. As a result, Dizzy places a lot of importance in her found family and friends—enough to fiercely fight to protect them.
The details of Dizzy's birth are not clear, only that her mother is Justice and that she was born in 2177[note 1] while Justice was still sealed.[note 2] In any case, Dizzy was found as an infant and raised by an elderly, childless couple. After six months, the other villagers became afraid due to Dizzy's accelerated growth, and even more so after she grew wings and a tail. As it became clear she was at least part Gear, the village believed her to be a "monster" and tried to dispose of her.
To protect her, the couple hid Dizzy away in the Forest of Demons. At first they would visit her, but they gradually became distant and never came back, and Dizzy got used to living alone. One day, she befriended Josephine, a blind girl who thought Dizzy to be an angel. Dizzy let her visit all she wanted, but told her not to bring strangers.
In 2181, though, Josephine and "Kliff" entered the woods as they ran away from Venom, who wanted Josephine to lure Faust out. After Josephine got hurt, Dizzy and Kliff took her to Faust's clinic, and Kliff revealed to Dizzy his real name, Testament, and that he, too, was a Gear. Faust successfully treated Josephine and finally cured her blindness, but she noticed Dizzy's tail. Aware of Dizzy's return, the villagers burned Faust's clinic in an attempt to kill her, and Necro and Undine retaliated despite Dizzy's pleas. Testament thus vowed to protect Dizzy and subdued her. No one was seriously hurt, but Josephine slapped Dizzy, calling her a demon, and then told her to return to the forest. Saddened, Dizzy left accompanied by Testament before she could see Josephine's change of heart thanks to Faust's words.
Guilty Gear X
Following the incident, the world learns of her existence, and the government makes several unsuccessful attempts to eliminate her. As captain of the IPF, Ky Kiske comes to the forest to investigate those responsible for the announcement. Questioning his sense of justice after the last tournament, Ky Kiske comes to meet her; Dizzy asks him if being prepared to protect someone means being prepared to hurt another. Ky answers that pain is intrinsic to a human world, and so he questions the value of power. Dizzy laments not having a strong heart like his, and Ky decides to fight her, showing her that there are humans who can handle her power.
With more men coming, he lets her go, but as a result of his defeat and due to anti-Gear sentiment at an all-time high, a W$ 500,000 bounty for Dizzy's death. Testament fought off most of the bounty hunters, and if any managed to overcome him, they were quickly beaten back by the immense power of Dizzy herself. Constantly harassed, she wishes to leave the grove.
She is finally defeated by Sol Badguy, but he spares her life. After the battle, Dizzy is then found by Johnny, who takes her under his wing. After so long alone, she finally finds a home in the Jellyfish Pirates, aboard the May Ship. Jam Kuradoberi claimed credit for "destroying" Dizzy, saying she had blown her into millions of tiny pieces, which apparently was convincing; the bounty thus passed away and people stopped coming after Dizzy.
Guilty Gear XX
A few weeks later, Dizzy is on the deck of the May Ship when she is suddenly knocked off by I-No. She falls 20,000 feet and the impact knocks her unconscious, and Necro possesses her. She lays waste to several other characters until she is "cured" by Faust.
In one ending, Eddie tries to steal her body due to I-No's manipulation, but the latter is punished by That Man, who lets Dizzy return to her crew. In her second (most likely canon) path, Dizzy defeats I-No while losing consciousness as her powers take over her, but Sol intervenes and calms her down. When she wakes up, she cries over a "nostalgic" dream, which April suggests may be about her parents before they reunite with the rest of the crew. In her third ending, she fights Bridget, clears the misunderstanding regarding her bounty, and then asks him for directions.
Not too long afterwards, Johnny takes Dizzy (plagued by two questions: "who was she? why was she was born?") to see Testament. Resonating with a replica of her mother created by Crow of the P.W.A.B., Dizzy loses control over Necro and Undine. In one ending, she regains control over them with Ky's intervention. Due to his kindness, Dizzy asks Ky to help her learn more about herself and to fit in. Seeing her determination, Testament lets Dizzy go, but tells her not to come back as he doesn't trust Ky and cannot forgive humanity, but Dizzy believes he'll be able to one day. In her other path, Dizzy regains control thanks to Sol, but soon after, she is captured by Crow with A.B.A's help, and Crow creates clones of her.
Dizzy went to live with Ky to find her answers and to learn to control her powers, and parted amicably with the Jellyfish crew. While Ky worked during the day, Dizzy protected their home and did the house chores. Spending their days as such, it wasn't long before they fell in love. Because of the lack of official records and her concealed identity, they could not get officially married, but nevertheless Ky proposed to Dizzy and they pledged their love for each other.
After a year, Dizzy got pregnant; the couple consulted with a doctor—implied to be Faust—and rejoiced, although due to her Gear blood, her pregnancy lasted much less than a human's and resulted in an egg. On May 31, their son Sin was born. While Ky loved Dizzy and Sin, Sin resented him; Dizzy explained that he was busy protecting the people's families, and that Ky is irreplaceable family, but it did little to improve relations.
When Sin was six months old (physiologically four), Ky's inner turmoil—being unable to provide Dizzy and Sin a world where they could live openly—came to a breaking point due to his sudden appointment as puppet king of Illyria under threats to Dizzy's life. Close to New Year's Eve, Dizzy called Sol and asked him to help Ky out. After a bout between the two, in order to protect their son, Dizzy and Ky entrusted Sin to Sol's care.
Guilty Gear 2
As Gears mysteriously undergo sublimation throughout 2185, so does Dizzy sometime in 2186. To keep her from completely vanishing, Ky converts the Thunderseal to settle her in a frozen state. In his desperation, he "rushes" her sealing and is unable to release her.
After an attack to the capital by the Vizuel, Ky shows Dizzy's state to Sol, Dr. Paradigm and Izuna. Paradigm says she can be unsealed but that Valentine must be defeated first, only to realize that Dizzy's cells (as Justice's daughter) are the "key" to enter That Man's Cube. Paradigm says that Dizzy should be destroyed, but Ky vehemently refuses, declaring his love for her and shocking Paradigm. Valentine's forces stop coming after Dizzy due to Sin having the "key" as well. After they put an end to the incident, Dr. Paradigm studies Dizzy's seal to make sure she is not danger of sublimation should she be released.
Guilty Gear Xrd
In 2187, with Dizzy's safety confirmed, Paradigm releases her from the Thunderseal's hold just in time for a new battle in Illyria on November 4: they must stop the Conclave from resurrecting Justice. Dizzy is finally reunited with Ky and, after two years, with Sin once they return from Zepp. She is happy to hear Sin call Ky "Dad" for the first time. The reunion is cut short, as Dizzy must use her powers to overload Justice's system as St. Elmo's Fire strikes and Sol removes Chronus from the inside. After the battle, Ky carries Dizzy after she passes out; unfortunately, both Elphelt Valentine and Justice are abducted by Elphelt's "Mother".
The next day, on November 5, Dizzy visits a distraught Ky, who is busy inspecting the self-repairing Thunderseal. They reminisce about the day they first met, when they discussed how feasible was the idea to protect someone without hurting another. The two then spar with each other, and Dizzy wins. When Ky notes an improvement in her skills, Dizzy states that is simply because she now has a 'chair' in her heart, so that Ky can come home anytime he wants.
On November 20, Dizzy participates in the battle to repel the invasion to Illyria, taking down antimatter Gears with her Gamma Ray alongisde many allies, helping Potemkin out. Meanwhile, Ky, Sin and Sol must fight Ariels and rescue Elphelt while Jack-O' Valentine takes her place and merges with Justice, restoring Aria Hale.
In the aftermath, Dizzy and Ky welcome Sin, Elphelt and Ramlethal into their state. They discuss how long they can stay as Ky wants to make their marriage public; Elphelt then reads a newspaper article that shows that people are praising Dizzy's involvement in the battle, even stating that she would be a perfect queen for Ky. Dizzy is moved to tears that people wrote such supportive things, despite knowledge of her Gear blood. When they settle of the matter of their complicated family tree, Dizzy decides on calling Sol "Father" from then on, much to Ky's dismay. At that moment, Sol shows up at the estate, but Ky asks Dizzy to let him talk with Sol privately first.
Guilty Gear -Strive-
Dizzy and her family appears in the epilogue enjoying a moment of peace after the victory of Ky and Sol against I-No and Chaos. She and Ky also introduced Testament to their son, Sin, and the Valentines Ramlethal and Elphelt.
As Justice's daughter, Dizzy is well-known to have great powers that have given her many advantages in battle, replacing experience with raw strength. Her power may be equal or even greater than her mother's (as Dizzy was able to replace her as Gear commander in an alternate timeline), but her benevolent personality prevents her from reaching her full potential. While she initially lacked control over her powers, Dizzy has gradually grown in combat experience and now exerts improved mastery over them.
As a Gear, she has superhuman strength, prolonged lifespan, fast healing, and high durability—once surviving a fall of 20,000 feet from the May Ship without lasting injury. From her mother, Dizzy has inherited the ability to command all other Gears and Yokai. Her Gear cells resemble her mother's, being "pure" or non-replicated, and she is able to use Gamma Ray, a powerful attack in which she fires a massive beam of gamma radiation, but her version is no match for Justice's, perhaps because of her personality.
Dizzy has the natural ability to shapeshift her body in numerous ways: from being able to swap outfits at will, to transforming her sleeves or her tail into monstruous mouths, extending her nails into claws, and entirely transforming into a winged demon. Dizzy's "weapons" are her guardians, Necro and Undine; they can attack and defend alternately, morphing into different forms, and are able to act separately from Dizzy herself; however, they generally only attack if Dizzy is in danger. Should Dizzy be knocked unconscious, they are able to take over her body to fight in her stead. They seem to specialize in one attribute of magic each: Fire for Necro's attacks, and Water (in the form of ice) for Undine's.
Gameplay-wise, Dizzy favors ranged fighting. Having a fairly good defense, she can put pressure on opponents from afar, but also at close range. Her moveset revolves around her projectiles; she can juggle an opponent breaking their defenses with her ranged attacks, then rushing down with her normal moves which deal a large amount of damage. However, her Overdrive Attacks are hard to pull off, and her Gamma Ray consumes the entire Tension bar.
- Awe Of She - Guilty Gear X
- Awe Of She II - Guilty Gear XX
- Tears are Forever - Guilty Gear XX ♯Reload Korean OST
- Exceptional Routine Work - Guilty Gear Isuka
- One Dawn - Guilty Gear Xrd
- The name Dizzy probably comes from Guns N' Roses keyboardist, Darren "Dizzy" Reed. Another possible, but seemingly unlikely, source may be the Danish band Dizzy Mizz Lizzy.
- Dizzy and Justice's Gamma Ray overdrive shares its name with a German power metal band.
- Dizzy shares her birthday with Axl Low and Elphelt Valentine, who also share allusions to Guns N' Roses.
- Dizzy is the only character who doesn't name her attacks, as most of her moves were for utility purposes back when she lived in the Grove, like "This is used for fishing", or normal words like "So painful!".
- In Overture, Dizzy is called the "Maiden of the Grove". In-universe, it is a codename Ky and Sol used to hide her name while deep in Illyria. In real life, it was used to avoid copyright issues due to Sega owning the rights to all characters from Guilty Gear X and XX.
- Dizzy's attacks resemble those of Justice, hinting at their connection before it was revealed in Guilty Gear XX Drama CD Black.
- From Guilty Gear X to Λ Core, Dizzy was the only character without an Instant Kill, though her Gamma Ray Overdrive was equivalent to an Instant Kill.
- On the cover and manual of Guilty Gear Dust Strikers, Dizzy's outfit is slightly altered so that her chest is completely covered by the belt straps. The two silver buttons on the belt straps have also been removed. In-game, her sprite, character portrait, and outfit retain their original look.
- Dizzy's shirt panel in Revelator is destroyed until the end of the match if she performs Gamma Ray while low on health as a nod to her original costume.
- Dizzy has made guest appearances in the following games: Star Ocean: Anamnesis, Mabinogi Duel, Brave Frontier, Queen's Gate: Spiral of Chaos, Epic Seven, Chain Chronicle, Crusaders Quest, Elemental Battle, Code Shifter, and The King of Fighters '98 Ultimate Match Online.
- Guilty Gear X Plus script § "Anji Path 1"
- Guilty Gear XX script § "Dizzy Path 1"
- Guilty Gear XX script § "Dizzy Path 3"
- Guilty Gear 2 -Overture- script § "For Whom Do I Wield the Sword"
- ギルティギア イグゼクス アクセントコア【キャラクター】｜ディズィー
- Guilty Gear XX script § "Report ♯6690"
- [GGWorld - "Dizzy"]
- Guilty Gear XX Drama CD Black script § "???"
- Guilty Gear Xrd Rev 2 script § "After Story A"
- Guilty Gear 2 -Overture- script § "Glaring Self-Interest"
- Guilty Gear X Drama CD Vol.2 script § "???"
- [GGWorld - "Necro"]
- [GGWorld - "Undine"]
- Guilty Gear Xrd -Revelator- script § "Dizzy"
- Guilty Gear Xrd -Sign- manual, pg.4
- Guilty Gear X manual, pg.4,25
- [GGWorld - "Jam Kuradoberi"]
- Guilty Gear XX script § "Unwilling rampage"
- Guilty Gear XX script § "Dizzy Path 2"
- Guilty Gear XX Λ Core Plus script § "Unknown origins"
- Guilty Gear XX Λ Core Plus script § "Future path"
- Guilty Gear XX Λ Core Plus script § "Clone path"
- Guilty Gear 2 -Overture- Material Collection, pg.?? - "For Whom There Would be Justice"
- Guilty Gear 2 -Overture- script § "Light on a Peaceful Night"
- Guilty Gear 2 -Overture- Material Collection, pg.?? - "Unparalleled Confession"
- Guilty Gear 2 -Overture- script § "The Unyielding Silhouette"
- [GGWorld - Timeline]
- Guilty Gear 2 -Overture- script § "Curtain Call"
- Guilty Gear Xrd -Sign- script § "Hope B"
- Guilty Gear Xrd -Sign- script § "Resolution A"
- Guilty Gear Xrd -Sign- script § "Resolution B"
- Guilty Gear Xrd -Revelator- script § "Wall A"
- Guilty Gear Xrd -Revelator- script § "Fireworks"
- Guilty Gear XX script § "Johnny Path 1"
- Guilty Gear 2 -Overture- script § "Yesterday's Sun Is Yesterday's Sky"
- [GGWorld - "Gear Cells"]
- [GGWorld - "Gamma Ray"]
- [GGWorld - "Maiden of the Grove"]
- Dodging, Striking, Winning: The Arc System Works Interview