|“||Someone once said... that if mankind's endless desire could be sated, inequality and conflict would come to an end. But, you could also put it this way: if you took away all desire from mankind, that would make peace. Who wants a world like that? What exactly is the peace that people desire, then? Asking that, is to ask... what humanity is.||”|
Guilty Gear -STRIVE- is an upcoming game in the Guilty Gear series that was announced at Evo 2019. It will be the seventh mainline installment and overall its twenty-fourth release. Not much is known about the game, aside from Daisuke Ishiwatari stating that it will be "a completely new Guilty Gear".
The game is expected to release for PlayStation 4, PlayStation 5 and Steam sometime in early April 2021, whereas the arcade version will be distributed via Sega Interactive's ALL.Net P-ras MULTI Version 3.
Gameplay[edit | edit source]
As of ArcREVO 2019, the gameplay—which was stressed to be a work in progress and that nothing is final—retains the traditional button layout, but adds Dash. It allows players to dash with either or + Dash. The Tension Gauge, Faultless Defense, Throws ( + ), revised Roman Cancels ( + + ), and Bursts ( + ) remain. However, Throws will miss out of range like any other attack, instead of a doing a normal attack. The Gatling system has also been changed: weak attacks no longer universally cancel into heavy attacks; rather, they combo into command normal or special moves.
Dust Attacks (), while still keeping their overhead feature, have been slightly revised as well. The 'side launching' follow up feature has been removed, and the 'air launching' followup is only available after a Counter Hit. Doing it mid-combo will only result in the opponent being knocked away. Sweeps ( + ), while working normally mid-combo, will now 'bounce' the opponent on counterhit, allowing for a combo afterwards. After the bounce, though, the opponent will be placed in a knockdown setting if not hit. 
It drops the Xrd Blitz Shield/Attack and Danger Time mechanics, and the series' Dead Angle Attacks. Recovery motions have been changed, and only moves with the "sweep" attribute (such as crouching Dust) cause knockdown; otherwise, characters do an invincible roll as soon as they touch the ground. The R.I.S.C. Gauge does return, working as usual. Combos appear to be relatively short, but counter-hits increase both the damage and hit-stun of attacks, and filling an opponent's R.I.S.C. meter may turn the match into one that requires longer combos. Chip damage exists and kill a character.
A new mechanic is the wall-stick hit-state. When a character is in a corner and gets knocked off their feet, they will stick to the wall, slowly slide down and fall on the ground. Players can continue to attack, or break the wall, causing a stage transition and ending the combo. Doing so gives a massive boost to Tension or damage, and a character-specific beneficial status effect as a tradeoff. Regarding effects, many stun types and Stagger have been removed, but new statuses (such as "shocked") can be caused either by special moves or stage transitions, and subtly affect how characters play.
Story[edit | edit source]
After defeating the threat known as The Universal Will, Sol Badguy could enjoy a brief moment of peace. Until he heard the shocking news.
"That Man", Asuka R. Kreutz, who is called the greatest and worst sinner in human history, creator of the GEARS and the origin of the crusade, surrendered to the US government. A man who turned himself into a GEAR. A partner in revenge and a former best friend. While trying to figure out what their intentions are, Sol stood up, his weapon in his hand: Asuka R. Kreutz' destiny is now settled!
Characters[edit | edit source]
- Playable characters
- Non-playable characters
Development[edit | edit source]
Announced to be in development at EVO 2018 by Arc System Works CEO Minoru Kidooka, the core concept of -STRIVE- is neither evolution nor returning to roots, but rather a "complete reconstruction of the franchise". The goal is to create a game that both new and existing players alike would want to get their hands on, undertaking a "full-frontal confrontation with the essence of the fighting game genre" and "high risk move". The aim is to make it so that entry is simple; they are not cutting the depth of the game.
At TGS 2019, general director Daisuke Ishiwatari and director Akira Katano stated that, as a new title, no parts of previous entries are being re-appropriated, and that not all characters from Guilty Gear Xrd REV 2 are coming back. Hoping to fully take advantage of 3D and freely move the camera for dynamic angles, Team Red had to re-think how the models were created, in contrast to Xrd models which were designed to look good only from certain angles. Additionally, the team has many new members, due to those with the know-how moving to Granblue Fantasy: Versus and Dragon Ball FighterZ to spread their knowledge of the "anime look" technique.
On November 3, 2019, Ishiwatari confirmed on an ArcLive stream that the game will have an English dub, making it the third entry to feature an English voice cast since Guilty Gear 2: Overture and Guilty Gear Xrd -SIGN-. Two days later, the song "Smell of the Game" was released for promotion.
Arc System Works announced that -STRIVE- that the game would have rollback netcode when released. On May 15, 2020, producer Takashi Yamanaka made an official statement regarding the release date of -STRIVE-. Issues with the ongoing COVID-19 pandemic caused delays at various points, pushing the date back into early 2021 to ensure quality of the game.
On October 11, 2020, the release date for -STRIVE-, set for April 6, 2021, was announced. There will be three editions to choose from: a Standard edition, a Deluxe edition that includes a code for Season Pass 1, and an Ultimate edition that includes a digital soundtrack and artbook, exclusive colors and the Season Pass 1 code. Both Deluxe and Ultimate edition owners get early access starting April 6, 2021. Pre-ordering any edition of the game includes a unique color palette swap for Sol and Ky that modifies the color of their attacks as well. The "GGST Season Pass 1" will add five additional playable characters to the base roster. It will also include extra character colors (5 colors each for all 20 characters), two additional battle stages, and an extra story scenario (Another Story).
Trivia[edit | edit source]
- The official logo highlights the IV in -STRIVE-, and holds the meaning of four, being the fourth main series game (after 1, 2 and 3). Up until now, X, XX and Xrd all contained the letter X, so they decided to go with "STRIVE" to separate this title from those games.
Gallery[edit | edit source]
[edit | edit source]
References[edit | edit source]
- Guilty Gear: Strive adds arcade version
- A deep dive into the mechanics of the new Guilty Gear
- A New Guilty Gear Game Is in Development
- Creator Message
- New Guilty Gear – Famitsu interview with directors Daisuke Ishiwatari and Akira Katano at TGS 2019
- The Guilty Gear Strive Interview: Why a Cult Favorite is Starting From Square One
- Interview with Guilty Gear Series General Director Daisuke Ishiwatari
- New Guilty Gear Officially Named ‘Guilty Gear: Strive’ in Trailer
- New Guilty Gear's Rocking Theme Song 'Smell of the Game' Is Now on Spotify
- Guilty Gear Strive delayed to 2021
- Guilty Gear -Strive- Release Date Set for April 9, 2021
- 「GUILTY GEAR -STRIVE-」，石渡太輔氏インタビュー。「GUILTY GEAR」らしさを守りつつも，幅広いプレイヤーが楽しめる作品を目指す (translated: )