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Guilty Gear X, subtitled [By Your Side "G. Gear"] in Japan, is the second entry in the Guilty Gear series. A sequel to the original Guilty Gear, the game was developed by Arc System Works. It was originally released for Sega's NAOMI arcade system, followed by a Dreamcast port in Japan. It would be released in North American and PAL regions on the PlayStation 2.

The game has had three revisions—Guilty Gear X Plus for PlayStation 2, Guilty Gear X: Advance Edition for the Game Boy Advance, and Guilty Gear X ver 1.5 for the Atomiswave—, and two spin-offs: Guilty Gear Petit and Guilty Gear Petit 2 for the WonderSwan Color.

GameplayEdit

The game retains the majority of features from its predecessor, while adding and removing others. Movement commands are the same; the four basic attacks and Respect Respect are retained, but not Taunt. Throws and launcher attacks are performed in the same way, but Slash + Heavy Slash in mid-air now results in a character-specific attack. By pressing those buttons while crouching, characters can do a Sweep; if standing, they perform a Dust Attack, which breaks crouching guards.

The Chaos Gauge is replaced by the Tension Gauge and Chaos Attacks are renamed Overdrives, which cost only 50% Tension. The Chaos Mode is removed, and almost no character retains their chargeable attack save for Ky. Instant Kills are toned down: the player enters Instant Kill Mode by pressing all four attack buttons simultaneously, changing the Tension Gauge into the Instant Kill Gauge that will continuously deplete until the Kill is performed; when empty, it depletes health instead. The attack cannot be blocked as before, but the player can miss.

The Guard Gauge is introduced. Located below the health bar, this gauge increases when the player successully guards against attacks and decreases when hit by the opponent. When it is at a certain level, any oncoming attack is unconditionally treated as a counterattack. Faultless Defense (formerly Perfect Guard) is now performed by blocking plus Punch + Kick simultaneously and drains the Tension Gauge with each hit. Dead Angle Attacks are now done with Punch + Kick + Right and use up 50% Tension. An entirely new addition are Roman Cancels which enable a player to cancel their attack in order to do combos. They are done by pressing any three attack buttons simultaneously, consuming 50% of the Tension Gauge.

In addition to Arcade, Versus and Training Mode, home versions of Guilty Gear X include a Survival Mode. The player races to defeat one CPU opponent after another (including "Daredevil" intrusions) and racks up experience points; as level rises, opponents become stronger and the mode is cleared when the player's level reaches 100. When a stage is cleared, health is slightly restored. Recording Mode allows to record one round's worth of images played against the computer.

StoryEdit

The context for Guilty Gear X is presented thusly in its game manual: In 2181, less than a year later after the incident with Justice, information about the discovery of a particular Gear rose to the public's attention. The report stated that the Gear was functioning properly, undamaged and with no abnormalities detected, and that no civilians were harmed by it, either intentionally or accidentally. There were attempts to destroy it, but all were unsuccessful due to its combat capabilities.

As most Gears should be dormant without Justice's leadership, these news stunned the public. People were terrified by the possible emergence of a second self-reliant Gear like Justice, exarcerbated by rumors of each nation having their own Gears for military use. Driven by an all-time high anti-Gear sentiment, humanity did not want to give up their peace after the hundred year-long Crusades. Soon, an announcement was made: "Whosoever brings about the demise of this dreadful Gear shall be rewarded with the lofty sum of 500,000 World Dollars!".

...

CharactersEdit

Playable characters
Boss characters

Development Edit

After the success of the first Guilty Gear, Sammy Studios commissioned an arcade sequel in February 1999.[1] Developed by Team Neo Blood again led by Daisuke Ishiwatari, the sequel was about two years in development.[2] It was unveiled at the Amusement Expo in February 2000,[3] and released for arcades on the Sega NAOMI system in July 2000. Although the developers initially indicated that Guilty Gear X would debut for the PlayStation 2,[4] it was first released for Dreamcast on December 2000.

The PS2 version was announced by Sammy in June 2001 for release that fall,[5] and released in North America on September 2001. Since it was released before the Japanese version, the North American edition did not have the additional features of the Japanese counterpart,[6] released in November 2001 as Guilty Gear X Plus. The update came in two versions: regular and deluxe, with the latter containing Guilty Gear-related special products.[7] On February 13, 2003, the game was re-released in Japan as part of PlayStation2 the Best.

Trivia Edit

  • The game is currently the only mainline entry, either in its original state or as a revision, that is not available on Steam.

Gallery Edit

Related material Edit

External links Edit

References Edit

  1. Another Guilty Trip
  2. Sammy Private Show: Guilty Gear X
  3. Other Titles at the AOU Show
  4. Guilty Gear X Confirmed for Dreamcast?
  5. Guilty Gear X Comes to PS2
  6. Guilty Gear X Plus: Good News, Bad News
  7. Guilty Gear X Plus DX Edition


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