|“||I don't need this... It's the same shit day after day.||”|
Order-Sol, alternatively called Holy Order Sol (聖騎士団ソル, Seikishidan Soru?), is a playable character in the Guilty Gear series. He is a past version of Sol Badguy back when he was enlisted with the Sacred Order of Holy Knights during the Crusades, circa 2172 AD.
Physically, he looks the same as his current self: long, spiky brown hair held together by his trademark headband with the "Rock You" inscription, a muscular build, and eyes that are usually brown in color, but sometimes turn gold with slit pupils.
His outfit is the standard, red based version of the Sacred Order of Holy Knights uniform, fastened together with his belt plate inscribed with the word "FREE", also wearing a tight sleeved undershirt. Order-Sol's design also contains white based with black finger gloves. He wears red boots that extremely similar to those he wears in Guilty Gear and Guilty Gear X.
Order-Sol's personality is similar as the present one: both being sullen and unrefined, speaking to others only when absolutely necessary. Despite being the same person, Order-Sol seems more irritable and bitter, but is not as openly rude or aloof to others as the present Sol. Order-Sol also seems to have a somewhat higher sense of respect to those he encounters.
Within the Order's organization, he is a lone wolf, rarely working with others and disobeying direct orders so as to kill Gears on his own as he always has. Despite being acknowledged as a great fighter, many of his fellow knights were said to bear him "little more than ill will", especially when Order-Sol himself is often annoyed at the fact that things were beyond his control when working with the Holy Order.
Due to being Sol Badguy, his backstory is the same as Sol's, up to between when he joined the Holy Order. Working as a bounty and Gear hunter, Sol was scouted by Commander Kliff Undersn, who told him about their "prodigy", Ky Kiske. Sol didn't care for it at first, but joined the Order because of his own reasons.
Guilty Gear XX Edit
In Guilty Gear XX Λ Core Plus, in Sol's Story Mode, Sol is taken by I-No through time-travel to fight Order-Sol. The collision between those two Sols ends with Order-Sol's loss, giving I-No the opportunity to kill the past Sol. This would result in the destruction of the future (current) Sol, but due to his will and believing in the present, he is able maintain his existence and return to his own time.
In Order-Sol's own Story Mode as well as Kliff's, it is shown that Sol confronted Justice for the first time on his own; even though he put up a good fight, he lacked the power necessary to defeat her, and Justice spared his life, amused at his recklessness. Left with no other options, Sol returned to camp and stole the Fireseal, a piece of the Outrage that he had created long ago. Ky caught Sol during the act, and felt he wasn't worthy of one of the Order's treasures, and fought him, although Sol easily defeated him.
Ky was about to call reinforcements to catch Sol for his desertion, but Kliff stopped him and told Ky not to say a word of the incident to anyone. Kliff caught up with Sol and explained he would let Sol have the Fireseal, as he was going to give it to him anyway, but first, Sol had to prove himself with the sword. After the fight, Kliff told Sol he was "family" and Sol went on his way, leaving the Order behind.
Sol's weapon of choice during this time was a sword called Junkyard Dog. Because of the difficulty in channeling his powers, he needs to concentrate in order to release their full potential. Of a somewhat sluggish movement than his present self, Order-Sol uses a more all-out fighting style with a majority of his attacks being prototypes for his future moves, to be refined upon obtaining the Fireseal.
Because of how more refined-yet-toned-down (out of being less inclined and jaded over the years) his present-self is, Order-Sol's fighting style can be compared more as "all-over-the-place", involving more roughness and desperation in his motions/actions.
Order-Sol was added in Guilty Gear XX Slash and shares some of present-Sol's moves, but in "incomplete" versions and/or with more roughness and less control. He is a rushdown character who has a faster running speed than his said present-self, but his jumping height is rather low which causes his air combos to require more complex execution with usage of jump installing. However, said low jumping height allows him to be more aggressive with his jump-ins (where he can easily fish for either instant-overheads or fuzzy mixups), on top of having some unconventional/un-intuitively-schemed normals such as his crouching being an overhead.
His Gun Blaze move also gives him a solid wakeup offense with cross-ups potential and his Storm Viper being a serviceable anti-air. However, Order-Sol much like his present-self, lacks long-range projectiles, relying on his aggressive mobility, moves such as his Bandit Revolver Prototype (which hits overhead unlike its present version) and Rock It to close the gap.
Specifically for any shared normal moves with his present-self, he has these specific differences along with other perks:
- Grounded throw is more aggressive in nature, which causes a more fierce hit effect (wallbounce in Slash, and wallstick in Λ Core).
- Standing appears to be akin to the knee attack he performs for his "Sakkai" trigger back in the first Guilty Gear game.
- His old standing back in Slash uses the animation for his Fafnir and GGX Tyrant Rave punch.
- His standing is Sol's Line-Booting/Line Blow Attack from Guilty Gear Isuka, reworked into how all standing moves normally work (hitting overhead and having a launching effect specific to it).
- Crouching scoots Order-Sol forward slightly.
- Jumping seems to be a midair version of present Sol's standing .
- Jumping becomes the animation for Bandit Bringer.
- + is a more "flashier" version of the present-self version, with it occurring in an instantaneous flash as he also draws back his fist sooner. The force is enough to negate projectiles though it causes stagger instead of a wallbounce.
- + does one hit instead of two, with it being more of a "clubbing" impact on hit instead of the usual "slashing" impact with the present-version.
- Blockhead Buster appears to be a prototype version of his present-self's iconic Gun Flame, with Gun Blaze also providing a similar basis and seemingly being a prototype of All Guns Blazing.
- Bandit Revolver Prototype seems to be the animation that will becomes his present-self's jumping . Its Level 2 followup becomes the present-version heel drop finisher, while its Level 3 followup becomes his present jumping .
- Tyrant Rave ver. Ω/Omega makes use of all his Tyrant Rave animations so far in the series; Level 1/first portion involves the β/Beta version second punch, while Level 2-to-3 (the second and third portions) followup with the Guilty Gear X animation.
- Unlike present versions of Tyrant Rave, the Ω/Omega version lets loose small yet potent flame bursts as opposed to larger flame blasts that his present self is able to achieve.
- Order-Sol also has access to present-EX Sol's Savage Fang as a default Overdrive; initially, its appearance at both Level 1 and 2 seems akin to a Dragon Install-empowered Gun Flame, though the strongest version at high Charge Levels uses the same exact animation that EX Sol's does via the Dragon Install animation and Napalm Death-flame effect.
Order-Sol however, comes with a unique mechanic that differs from the present Sol: the Charge mechanic carried over from the very first Guilty Gear installment that improves his attacks, up to three power levels now shown on a visible gauge, which he must fill up by using his Charge and Action Charge moves. Every time a Charge-strengthened attack is launched, the gauge is consumed at a different rate, depending on its level: 0%, 100% and 200% for level 1, 2 and 3, respectively, in Λ Core. Because of this, Order-Sol is also rather resource intensive, as even his Overdrives can be powered up by charge levels.
Higher-charge level moves can be used subsequently/fast-enough if the gauge isn't lowered enough yet, while his Action Charge (done during any special move that involves consuming the Charge Gauge) increases the the charge gauge a bit, essentially allowing it to "cashback" his charge level, though all Level 1 moves have no consumption whatsoever. However, by holding down the during moves or combining them with them with the said button, Order-Sol can perform Level 1 moves no matter the level of Charge (known as "Charge Keep") which makes it an invaluable technique to learn for preserving higher-level moves for more vital moments.
He has the unique Dragon Install: Sakkai, in which the player must input a series of commands for a number of attacks, and is in place for its usual Instant Kill conditions when the move is used on a low-health opponent.
In Λ Core however, not only did Sol gain a new far standing and having his Charge input and the gauge's design changed, he has a new Force Break in the form of Fafnir (likely a prototype version of the move of the same name for the present Sol), which is a hard-hitting-mid-range-low-attack option that does not require Charge Gauge.
In EX Mode, Order-Sol's moveset changes to become a near-full copy of present-Sol's original Guilty Gear moveset, removing the charge gauge altogether (with Λ Core Plus converting Charge-version specials into Force Breaks). He also possesses two new unique command normals that are done while dashing akin to the first game's dashing moves (which interestingly, count as special moves that do chip damage on block). To make up for the lack of his followups on his version of Volcanic Viper, EX Order-Sol has an FRC point on it unlike the present version. Likewise, Order-Sol also gains a universal Instant Kill activation and standard Instant Kill move activated like all other characters.
As a boss and in Gold Mode, Order-Sol has access to a new Overdrive, Flame Distortion—a Dragon Install of sorts with an extended startup flash. It heals his health (only on difficulties higher than the lowest one) and gives him an infinite Charge Gauge and tension for the duration.
- Get Down To Business - Guilty Gear XX
- Rivalry themes
- Keep The Flag Flying (vs. Ky) - Guilty Gear XX
- Fafnir, written as Fáfnir or Frænir, is the son of the dwarf king Hreidmar of Norse mythology. Through Andvari's ring and gold curse, Fafnir was transformed into a dragon and slain later by Sigurd.
- EX Order-Sol's Instant Kill, used by his present self in the first Guilty Gear, is All Guns Blazing, a song by Judas Priest.
- Order-Sol's Rock It move may be an allusion to the Queen song, "We Will Rock You".
- Order-Sol's Dragon Install: Sakkai is not only a callback to the "Sakkai" mechanic for triggering Instant Kills in the first Guilty Gear game, but it may also be a reference to the Fatal Fury series, as its sequence is very similar to Geese Howard's Deadly Rave.
- Order-Sol also has a very low jump arc fit for aggressive jump-ins, as a possible nod to the mechanics from The King of Fighters (as the series allows for short hopping to advocate for such offensive approaches compared to other fighting games).
- Order-Sol's appearance actually dates as far back as the original Guilty Gear Complete Bible artbook, released years before Guilty Gear XX Slash.