Slayer has the appearance of a middle-aged man, to whom class is quite important. Slayer's attire reflects his refined nature: he wears a white undershirt beneath a rather professional-looking gray suit. The sleeves of his coat bear red-cross shaped emblems, a reference to his vampire nature. Slayer has brown hair, usually slicked to the side, complemented by a short well-kept beard and a thin moustache. He wears a monocle, and is often found smoking a pipe. In combat, he uses no weapon, relying on his own physical strength.
Slayer is often portrayed as a character who understands a great deal more than other members of the cast. Having lived much longer, he possesses a strengthened sense of perspective, and as such, he generally remains calm and dignified regardless of the situation in which he finds himself.
Despite this, he is not without passion. Slayer is a lover of refined things; poetry, romance, and often stops to admire the beauty he sees in the world of Guilty Gear, and in those younger than himself. In combat, his blood boils, and although he is occasionally frustrated by the lack of challenge others are capable of presenting him with, he is ever graceful to those with whom he fights, offering them congratulations for a good performance.
And likely as a result of sentiment gained from being in the human realm quite often and his unlikely relationships with various characters, he usually assists them with a warning or a bit of advice despite the fact he feels someone of his standing shouldn't be focused on such affairs despite his age.
Slayer founded the Assassin's Guild, but disappeared shortly thereafter. His original intentions, like many notable founders of Assassin's Guilds in fiction, were altruistic. Unfortunately, he finds, upon returning, that his syndicate is far from his original idealistic view of it, and decides to dismantle it. He seems to be connected to Gabriel in some significant way, and seems to know quite a lot about various political affairs, most notably the Post-War Administration Bureau (P.W.A.B). Slayer is married, his wife a woman named Sharon. They appear to have a good relationship, as she appears by his side in several of his poses, as well as his endings. She also seems to be a source of blood for Slayer.
Slayer is also a descendant of Nosferatu. With his unyielding attacks and special vampire abilities, he makes mincemeat of his opponents in minutes. When his old organization now in chaos as a result of Zato-1's absence, Slayer emerges from retirement to "tidy" things up.
Night of Knives Drama CDsEdit
Slayer first appears at the party where Millia Rage and Zato arrive on a mission to assassinate the General, who is resting upstairs at the Venue. After Zato leaves Millia alone to mingle and discuss logistics with Venom, Slayer approaches her, and the two begin to lightly converse. Slayer invites Millia out onto the balcony to enjoy the beauty of the night sky, to which she gladly agrees. The two continue to talk, with Slayer making a few accurate reads concerning Millia's current predicament, causing her to note he is very perceptive. The two then toast to the night sky, per Slayer's request. He then comments that he takes great pleasure in observing the wonders of human life, including the eyes of a woman like her. She is flattered but unsure how to react. Slayer goes on to note that her eyes are young, and as she no doubt knows, the young must fight and struggle, and that even though her eyes have lost life, they still possess a radiant beauty. She comments that she is not interested in life, only death, a comment which Slayer finds quite curious and a bit morbid. He assures her that she will find significance and meaning her life, before taking his leave to dance with Sharon.
After Millia succeeds in assassinating the General, Slayer again shows up. She attempts to fight against him, but Slayer succeeds in rendering her unable to fight before commencing to ask her questions out of concern as her Elder. He asks her if she is aware the man she just killed was a good man, and then quotes a bit of pre-text from the original Assassin's Code, outlining its former purpose: To maintain order by taking care of corrupt leaders in the interest of preserving a good social order. She dismisses it as silly, saying that the purpose of the order now is profit and survival. Slayer declares that such an organization which kills only for money and causes pain and sorrow to its own members does not have the right to exist, before leaving her with the question "Are you truly happy with being a murderer?" This question begins to maurinate within her. Millia is then captured by Leon.
Slayer appears again at the Assassin's Guild head-quarters, where he delivers the news that the Elder founders are not happy with the direction Zato has taken the Guild, and Slayer makes a few rare personal comments on the matter, finding their choice of target and their shady practices "cowardly", and far removed from his original vision for the organization. Zato engages Slayer, but is thoroughly crushed, and Slayer taunts Zato by asking him if he fights for anything important, like Millia. Slayer then leaves, and Zato blacks out.
Slayer then appears and speaks to Millia in her cell, proclaiming that he is concerned for her future. Millia is unsure how to feel about this strange man, as he continues to explain his various concerns to her. He takes out a dagger, an Outrage powerful enough to cut even her hair, and offers to free Millia if it is what she wishes for herself. Millia thinks about the consequences of freedom compared to death, and this time she chooses life, declaring that her fight is not over. Slayer warns her the dangers of continuing to use a forbidden power to fight, and of being thrust back into the world which was cruel to her. Millia says that this time it will be different, the way she lives will be her decision, a critical point in her own personal journey towards freedom from her life as an assassin, and her feelings towards Zato. Slayer cuts the hair binding her to her chains, praises her and encourages her to stand alone, defiant against any difficulties she might face. As she departs, she addresses Slayer as “Fuuga ri na Dandy”/“Dandy Elegance”, a sign of respect for the help he has given her.
Guilty Gear XX: The Midnight CarnivalEdit
Slayer's Story Mode begins with a visit to Ky Kiske, claiming that it is "customary for the king of the night to ask for permission from the protector of the day before venturing into the sunlight". He has the apparent motive of either observing the cast, or warning them of being targeted by the P.W.A.B. He has three endings: in one, he defeats Eddie, who wanted to possess Sharon. In the second, he faces Venom, and explains that his victory was because of hesitation in Venom's heart. In the third, he defeats I-No, and has a brief conversation with That Man about current events.
Guilty Gear XX: Accent Core PlusEdit
Slayer decides to return to retirement, stating he has spent enough time in this world, and would like to leave it to the younger people. He acknowledged that he is becoming sentimental, as he finds it somewhat difficult to leave the world behind, even though he believes he no longer has a place within it. He talks to various members of the playable cast expressing his farewells to them and requesting fights from each of them to remember them by, and once again expresses his concerns for the current state of the Assassin's Guild; unlike his prior encounter with Eddie, Slayer emphasizes with him and plants a thought within him on his current answer to his life that the beast should search for.
Though if he uses his Instant Kill against Sol, he will be rather unsure of leaving the future to people such as him, especially with the P.W.A.B. around. As a result, Slayer decides to take matters into his own hands, stealing documents about a nearby branch from Ky's hands and encountering both Crow and his Justice clone before ridding of it and using his raw power to destroy the branch building to prevent Crow from feeling satisfaction from triggering the self-destruct sequence.
In his first ending, he is shown talking with his wife Sharon after returning to his own world, having trouble coming up with a haiku compared to before. Even then, he seems to enjoy the peace and regardless, he claims to be able to have any of his brethren as opponents to fight whenever he is bored.
Another ending, however, has him convinced by Anji's words from their encounter. Anji questions if retirement is what Slayer truly should seek if his blood still boils for battle. He eventually runs into Baiken and, reinvigorated by the current generation of fighters, starts a new organization solely of fighters alongside the aforementioned Baiken as they spring an attack on the P.W.A.B., claiming that their own drive is stronger than theirs.
Guilty Gear Xrd -SIGN-Edit
Slayer enjoys his retirement until a being from the Backyard showed up and declared war. With this, he feels uneasy.
While on the mission, he's one of the three Assassin's Guild members (save for Zato-1) who was ambushed by Bedman. Although he managed to survive with an injury he had from Bedman and warns Chipp, the Jellyfish Pirates and Faust how dangerous Bedman is like he did to Venom and Millia, as Faust got knocked out by Bedman with a single attack. Chipp buys the others some time by holding off Bedman, while Johnny and the other Jellyfish Pirates takes the unconscious Faust, Venom and Millia away from Bedman before he reached the May Ship.
Guilty Gear Xrd -REVELATOR- Edit
Reconvening at Slayer's destroyed mansion, The Assassins decide that they will avenge their loss and take measures to defeat Bedman. Slayer personally denies Zato-1's information behind the "trick" of Bedman's abilities as his pride won't allow him to take advantage of it, as he feels ashamed for being taken off-guard by Bedman's power.
Slayer at his core with his rather half-power-exerting nature, is a rather playful basic character at his core. His gameplan solely revolves around punishment, using his attacks to stuff others and punish them for ever attempting to press buttons recklessly. Dandy Step (an invulnerable back-moving slide into a forward slide with no invulnerability frames) and its followups are vital for punishing (and creating) a miss, along with having simplistic Overdrives that can be buffered into that can inflict huge one-shot damage.
Off of Dandy Step alone via its followups: Pile Bunker is there to drive foes into the corner with ease, Crosswise Heel is a solid invulnerable anti-air launcher, Under Pressure is very safe on hit and block despite no followup potential at base to ensure Slayer can keep ambiguity in his favor, and It's Late is an overhead that while doesn't do much on normal hit is a solid ground bounce starter on counter hit.
Furthermore, said huge damage off of any random hit ("especially" if it's a counter hit) is also what makes Slayer a frightening opponent to face, given he has a few decent pokes/anti-airs/space-controlling moves that can lead into chunky damage (standing , crouching , crouching , crouching , jumping , jumping and a sliding poke in the form of both crouching and Mappa Hunch), a variety of feints (his famed + feint, with the extra ones added in since Slash and Λ Core) to impose on his foe. The damage Slayer inflicts builds up overtime and can easily lead into a quick stun due to focusing more on minor independent hits without too much of a combo game needed.
Slayer's unique ability to phase in-and-out with his unique front and back dashes gives him a great ability to not only avoid attacks if well-timed, but can also allow him to cross-up his foe when up close (prime for wakeup offense). Because Slayer can also jump out of his dashes like everyone else can despite lacking a running dash, he can "backdash cancel" (BDC) it into a jump, the player can input an attack of any kind to have it make use of the prior invincibility of the backdash animation without leaving the ground (during his jumpsquat frames). This complex mechanic allows Slayer to easily buffer an attack to be used as an invulnerable punisher (or buffer an attack into it) to create invincibility windows on various moves. While it can also be done with the forward dash, the backdash is more preferred due to having more invulnerability frames.
Slayer also possesses a great air combo game off of any of his possible juggle-starters with the unblockable Undertow and the aforementioned counter hit It's Late being two of them. From there, he can be in two situations: landing "The Rest" or the "Two-Hit Dandy". The former has many variants, but the original form was jumping , jumping , jumping , jump cancel into another jumping and then either finishing with jumping or Footloose Journey. The latter uses his Direct-Hit Dandy Overdrive, which has a unique property, in that there are two separate hit areas: Slayer's body itself, and the purple trail that he leaves behind. Both hit areas do respectable damage on their own, but it is also possible to hit the opponent with both of them, causing massive damage and dizzy potential.
Despite several of Slayer's simplistic strengths, his weaknesses shine against more patient fighters who aren't as hasty; much of his tools can be beaten by merely getting out of his range and/or stuffing them with reliable lows, on top of his lack of grounded Gatling Combinations and reliance on grounded-combo-links giving him a subpar pressure game and not many conventional non-Dust launchers. Not helping matters is that while most of his frame-advantage tools are safe on block, they can easily be punished on startup and/or on instant block.
Not only does a Slayer player have to learn to not carelessly abuse his own tools, but certain matchups can easily involve the opponent often running away from him to get outside of his comfort range. This is somewhat hampered more by his poor grounded mobility due to a lack of a running dash which forces him to rely more on air dashing while having issues struggling in most zoning matchups.
Changes over the games Edit
In the first Guilty Gear XX, his command throw, the Chi wo Suu Uchuu (Blood-Sucking Universe) can be looped via taking advantage of the stagger hit-state, and the loop is consequently named the Bite Loop. By using a forward dash cancel, he can get out of his teleport early and execute the command throw and repeat that sequence. After 10-12 bites, he can use Pile Bunker off of a Dandy Step, and Roman Cancel into a second Dandy Step>Pile Bunker, dizzying the opponent and guaranteeing an Instant Kill setup. The sequence requires perfect execution, but is dangerous enough to put him in the top tiers. In #Reload, his bite loop is reduced to the point where he can only chain about 6-7 bites and forward dashes, eliminating the Instant Kill setup strategy. Fortunately, the bite also gains a life regain property and the bite loop still nets Slayer a large amount of tension, while still rewarding him with a solid amount of damage.
In Slash, Slayer gains a new Mappa Hunch Feint, which is perfect for gap-closing tick throw setups, but at the cost of his Undertow no longer being unblockable, but having 1-hit super armor at least.
In Λ Core, Slayer gained several new moves: while he has a jumping + command normal/special skill that is a great air-combo-extender and a version of Dandy Step that makes him dash forward with a turn-around animation that can switch sides up-close (and thus cross them up with the followups), one of the more notable ones which is his Force Break, Big Bang Upper. The move can be hit-confirmed after an anti-air poke, or a crouching , and it blasts the foe upward, and cannot be teched, giving Slayer a chance to continue with a devastating bounce combo. Likewise, It's Late can now be performed standalone, allowing Slayer to mixup with the overhead on its own without needing to input it from Under Pressure as a frame trap, but it no longer ground bounces on counter hit while instead doing a hard untechable knockdown.
Furthermore in Λ Core's original life-span, his standing had a ground bounce on airborne hit which could be looped into itself in the same juggle/air-combo several times via several other attacks in between, which made for yet another way for Slayer to achieve huge damage off of a juggle starter. Yet in Λ Core Plus R, the said attack is nerfed to only being a ground slide on airborne hit.
However, while most of his damage is slightly neutered from past installments in Plus R, Slayer not only has his command throw input simplified with a new version Dandy Step, but he also gains 2 new boons: the Force Break Pile Bunker and the version + Force Break Dandy Step. The former was added due to Pile Bunker's original version being nerfed to only inflict ground slide (as the FB version now has wallstick along with the original version but only on counter hit). Meanwhile the Dandy Step is basically a further-yet-slower version of the version Dandy Step, with the FB version being the forward slide of the original and left standalone which gives Slayer substantial invincibility frames more optimal than a BDC, with the window for inputting the followups to be much sooner than any normal version of Dandy Step. When FB is combined with FB Pile Bunker, it becomes a near-impossible invulnerable option to contest directly.
Meanwhile in Xrd -SIGN-, Slayer is somewhat reworked to be more akin to his #Reload version while also retaining his Λ Core jumping + . While he loses his standing and Mappa Hunch Feints, along with his / version Dandy Step, his original Dandy Step now influences the properties of his Pile Bunker depending on if the or is used beforehand. Undertow now returns to being unblockable (with a generous YRC window), and Dandy Step itself also gains a new followup in the form of Helter Skelter to replace the original singular version of It's Late; Helter Skelter is move that makes Slayer hop into the air to stomp the ground in a small bounce, which allows him to perform airborne actions during it or land with no landing recovery to feint with a low instead.
Xrd REV2 gives Slayer another new gimmick to add to his focus on counter hit punishing; Chi wo Suu Uchuu/Blood-Sucking Universe can now grant a unique temporary buff to Slayer for 3 seconds (which the timer can be stacked upon itself by landing more continuous bites up to an extension of 10 seconds). Said buff causes any of his offensive special moves or Overdrives to always trigger a counter hit, no matter the foe's R.I.S.C level, but the buff goes away on hit or block (and before on patch 2.1, even on whiff).
EX Slayer in the XX games is a more conventional/intuitive take on Slayer's moveset, where he gains a normal sliding dash animation (ripped from Dandy Step's forward movement), and all of his normals can be performed with normal gatling routes. Likewise, he loses his phasing dashes, but also gains certain followup inputs on some of his special moves (such as Mappa Hunch) which can involve other attacks, or even backstepping feints with animations akin to Dandy Step's back moving portion. This essentially gives him an increased focus on frame-trapping/stagger pressure with gaps in between his moves that can prevent his foe from acting recklessly off of on hit or block.
Slayer was a top tier character in XX, and remained solid throughout ♯R and Slash, with Slash being his lowest point (A good mid-tier character). As of Accent Core, Slayer is considered to be among the game's best characters, due in large part to his incredible damage output, regardless of being Tension-less or not. As of Guilty Gear Xrd -SIGN-, Slayer is considered a mid-tier character, likely due to certain system mechanics hampering some of his original gameplan.
Powers & AbilitiesEdit
Slayer is heavily hinted to be one of the most powerful characters in the world of Guilty Gear, though he is never seen using his full power, as hinted by his story mode interactions with other characters. Slayer, being a vampire, is immortal, being hundreds of years old. As a vampire, he is also able to suck the blood out of others to heal his injuries, though he finds it rather distasteful. He can even draw out their blood or life force by mere touch, as his EX form reveals. He can regenerate instantly from impalement and regrow a severed limb in seconds. He also possesses telekinetic abilities as seen when he mentally controlled his severed arm to attack Bedman. He is also extremely physically capable, as some of his most powerful in-game moves are simple punches and kicks. Slayer also utilizes a sort of animate, red, cape-style garment that he is usually seen wearing on his shoulder in battle. It is very versatile, as Slayer can voluntarily change its size, and uses it for many different things such as guarding himself (as seen in his aerial block), or for sitting on (as seen in his crouch animation). He is also able to use it as a pair of "wings", or to teleport, though he does not necessarily need the cape for the latter.
In the past, he was able to destroy Zato-1's Dark Space, which is a pocket dimension that allows Zato to create and manipulate shadows, by merely exerting his own aura (which took the form of a demonic crimson shadow) and it is demonstrated that his own ability to control Darkness exceeded that of Zato-1's. He can also project his aura to 'punch' his opponents at long distance as he did when he fought Zato in Night of Knives and Bedman in their rematch in Revelator. Slayer is also, apparently, very hard to actually defeat, as he is always conscious when "losing" a battle in both Story Mode and actual gameplay, where his knockdown sprite is him lounging on the ground, rather than actually knocked out (albeit rather displeased with himself). Also, when Slayer is almost hit with Dizzy's Instant Kill he makes a "whatever" gesture at the mushroom cloud, clearly unimpressed.
Most of Slayer's animations involve agile kicks and powerful-yet-flashy punches, along with some hints of martial arts via a shoulder leaning attack, and quick movements. Slayer can also make use of his claws for a variety of attacks as well.
- Haven't You Got Eyes in Your Head - Guilty Gear XX
- The Vampire Saga - Guilty Gear XX♯Reload Korean OST
- Riches In Me - Guilty Gear Isuka
- Jack-a-Dandy - Guilty Gear Xrd -SIGN-
- Existence (vs. Millia/Eddie/Venom) - Guilty Gear XX
- When Life Comes (vs. Millia/Zato-1/Venom) - Guilty Gear Xrd -SIGN-
See: Slayer Quotes
References and AllusionsEdit
- Slayer is obviously named after the Thrash Metal band of the same name "Slayer".
- Many of Slayer's attacks are named after Queen songs:
- Two of his Dandy Step followups are called "Under Pressure" and "It's Late".
- Two of his Overdrives are named "Dead on Time", while the latter named Eien no Tsubasa (Wings of Eternity) is most likely named after "Spread Your Wings".
- His Instant Kill is named All Dead, named after the song "All Dead, All Dead".
- One of Slayer's other special moves, "Undertow" is a reference to the eponymous album by progressive metal band Tool.
- During one of the paths in Baiken's story mode of XX Accent Core Plus, he says the line "You may be right, I may be crazy", which may be a reference to Billy Joel's song "You May Be Right". Though this is only in the localized script as the Japanese dialogue hints to no such thing.
- Slayer's wife, Sharon, is more than likely a reference to Sharon Osbourne, who is married to metal rock star Ozzy Osbourne; Slayer in this vein via his status as a powerful individual and the founder of the Assassin's Guild, is likely a reference to Ozzy Osbourne himself.
- His Force Break, Big Bang Upper, is likely named after either the British band known as Big Bang, or the Norwegian rock trio known as Bigbang (with no space in between).
- In Xrd, Slayer's new Dandy Step followup, Helter Skelter, is a reference to the song of the same name by British band, The Beatles, or these other bands: Edge of Sanity, Skrew, Royal Engineers, Shapeshifters, Siouxsie and the Banshees, Mötley Crüe, Shining, and/or Meat Beat Manifesto.
- His initial followup from his Dandy Step known as Pile Bunker, is most likely named after the military weapon of the same name.
- In the English dub of Xrd, Slayer speaks in a manner akin to actor Sean Connery.
- Unlike other characters in-game, Slayer is not knocked out if he loses. Instead, he simply lays down, looking annoyed. Other characters from many of the Arc's fighting games follow this trend. Such as Rachel Alucard (another vampire) and Nine the Phantom from the BlazBlue series & Elizabeth and Margaret from the Persona series in Persona 4 Arena and it's sequel Persona 4 Arena Ultimax.
- Additionally, during Dizzy's Instant Kill in Guilty Gear Xrd -REVELATOR-, Slayer seems to brush off Dizzy's astronomically destructive power. He responds by shrugging, while every other character reacts with terror or shocked awe.
- As one of the "unarmed" characters in the series, Slayer's Slash and H-Slash attacks produce stronger punches and kicks.
- It is unknown where and how Slayer managed to acquire his Sacred Treasure, its name, nor what capabilities it has other than slicing through Millia's Angra with ease. It is also unclear if Sol is aware of it being in Slayer's possession.
- In Guilty Gear Xrd, it is revealed in Slayer's diary that he gave Frederick the name "Sol".