Although the abilities of Sol's servants are inferior to the others and they don't have an initial mobile unit, Sol's fighting skills are great enough to easily cover their disadvantages. There is an inherent resource (リソース, Risōsu?) for Sol's tribe, and by acquiring it, Sol will get even stronger via Dragon Install. The majority of this tribe's options come from its large array of Elite units, but the combination of high costs and low performance make it one of the hardest to use effectively.
AT2 "Vanishing Orchestra"(バニシングオーケストラ, Banishingu Ōkesutora?) - Continuously shoots an attack strong enough to knock out multiple enemies. (Dmg: 65; hit: 3 units.)
Askill "Red Out"(レッドアウト, Reddo Auto?) - A strong flame attack that shoots with a wide range. Damages multiple enemies.*(Doesn't have normal effect against Masterghost barriers.) (Dmg: 50 x 5; hit: 5 units; cooldown: 15s.)
Decisive weapon outfitted with high-powered attacks and armor. Customizable with Sol's skills.
AT1 - Normal attack. (Dmg: 80; hit: 3 units.)
Askill "Get Lost"(ゲットロスト, Getto Rosuto?) - Targets up to six enemies. Those hit enter a state of fear and retreat to their camp for a limited time. Only has half the effect on elite servants. Does not affect masters. (Dmg: 50; duration: 12s; cooldown: 25s.)
Pskill - Cannot be knocked down.
After being enhanced by Sol's skills (duration: 60s):
Melee Mode(メーレーモード, Mērē Mōdo?) - Gains a knockdown attack that hits in all directions. (Dmg: 110; hit: 30 units.)
Armor Mode(アーマーモード, Āmā Mōdo?) - Gains a damaging charge attack that dominates ghosts. (Dmg: 50 x 3 +200; hit: 5,3,30 units.)
Mobile Mode(レイダーモード, Reidā Mōdo?) - Changes shape and increases mobility.
Ranged Mode - Acquires the skill Estimate One (エスティメント・ワン, Esutimento Wan?), the ultimate optical weapon, a ranged attack that damages all enemies in its path. (Dmg: 50 x n.)