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Sol's stage in Guilty Gear.

Stage (ステージ, Sutēji?) are locations where battles occur in fighting games like the Guilty Gear series. They force two characters to engage in close combat as their boundaries are fixed.


With the exception of Guilty Gear 2 -Overture-, stages are a simple 2D screen that force characters to face each other. All characters have a specific stage that they are associated with, but stages (as well as the battle track) can be chosen manually during Training and Versus Modes.

For most of the series, there is little to no interaction between characters and a stage, merely limiting the player's range of movement with the walls—that is, the edge of the screen—, only rarely involved in some Special Attacks like Sol's Riot Stamp or Chipp's Wall Cling/Run skill. A specific stage mechanic was finally introduced in Guilty Gear XX Λ Core, the Wall stick state. Since then, characters may get stuck to the wall before sliding down to the ground, a period during which they can be openly attacked.

A wall-break in -Strive-.

In Guilty Gear -Strive-, stage mechanics have been revised. Each stage is now comprised of three distinct areas, and players transition to a new area upon successfully performing a Wall-Break (ウォールブレイク, Wōru Bureiku?) or by following up a Dust Attack with a Chase Jump.


Guilty Gear
Guilty Gear X
Guilty Gear XX
Guilty Gear Isuka
Guilty Gear 2 -Overture-
Guilty Gear Xrd
Guilty Gear -Strive-